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	<title>40 Ounces, 1 Game &#187; World of Warcraft</title>
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		<title>They Call Me Salad-Dodger: An Open Letter to my Computer</title>
		<link>http://www.40oz1game.com/2010/01/they-call-me-salad-dodger-an-open-letter-to-my-computer/</link>
		<comments>http://www.40oz1game.com/2010/01/they-call-me-salad-dodger-an-open-letter-to-my-computer/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 20:26:18 +0000</pubDate>
		<dc:creator>d4niel</dc:creator>
				<category><![CDATA[Computer Games and Beer]]></category>
		<category><![CDATA[Sober Reflections]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[long-winded]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[unicorns]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[




















Dear Computer:
It is with a sorrowful and guilt-ridden heart that I pen to you these words, words that I thought I never would myself utter: I am now the owner of an Xbox 360.  It entered my home two months prior, and was gifted to me by my very sweet and kindly mother as [...]]]></description>
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<p>Dear Computer:</p>
<p>It is with a sorrowful and guilt-ridden heart that I pen to you these words, words that I thought I never would myself utter: I am now the owner of an Xbox 360.  It entered my home two months prior, and was gifted to me by my very sweet and kindly mother as a Christmas gift.  However, that is not to say that this new console was unexpected or undesired; rather, I directly asked her for one, and had been saving money to purchase one had she not complied with my Christmas wishes.  The blame for allowing a new Microsoft console to enter my home lies entirely on my shoulders.</p>
<p>And I am very sorry, personal computer.<br />
<strong><span id="more-747"></span></strong><br />
<a href="http://www.40oz1game.com/wp-content/uploads/2010/01/saladdodger-seris.jpg"><div style="width:630px; " class="alignnone">
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</a>Into you, I poured the majority of my adult life; money, time, hopes, dreams, and even my career.  I gave up a social life so that I might know what it meant to take part in an elite raiding guild, and I gave up outstanding academic performance so that I might bask in your glow until the rising dawn forced me to slumber.</p>
<p>But you have changed, dear computer, and I fear not for the better.  I am not entirely sure that this was your fault &#8211; but I am not in the blame-fingering business.  Rather, I’m in the game-fing .. nevermind.  I just play games and write about them.  Following are a list of complaints that I feel no choice but to levy against you, and I present them here in the hopes that you might address some of them and return to your former glory.</p>
<p>Inclusive vs. exclusivity: My chief complaint, one that has existed for what seems now a decade since I purchased my first computer that did not belong to my parents’, is the nature of your economic status.  You are far too expensive.</p>
<p>I understand that the components that make you the monstrous beast that you are do not come cheaply, either in fabrication or design.  I understand that your components, when intelligently decided upon and laboriously installed, can provide a vastly more graphic-rich experience than any console can.  However, even with these understandings, I feel that you still cost too much money.</p>
<p>To build you, Ataxia, I spent a thousand dollars.  I saved money for a long time so that I might construct you, and you did not disappoint; but still, you cost me a thousand dollars, and that is a great deal of money &#8211; particularly when compared to the two primary consoles on the market now, the Xbox360 and the Playstation 3, both of which can be owned for $300.</p>
<p>Although the cost of the guts of my computing machine are a good launching point, they aren’t my only concern with the exclusivity of the personal gaming computer.  Following close behind is the level of technical expertise required to even use the damn thing.  While installing a game and playing it is, generally, simpler now than it ever has been, this is not always the case.  For the non-PC-tech-nerd, getting games to work can be quite the chore; does my PC meet the hardware requirements?  Check.  Have my video and audio drivers been updated recently?  Check.  Are there sufficient system resources free to play the game after I’ve met the other requirements?  Check.  So .. why is it still running slowly?  How come some of the polygons are stretched across the screen, and why the hell can I not connect to this Borderlands multiplayer game?  Dear Ataxia, you are far too difficult to make work.</p>
<p><a href="http://www.40oz1game.com/wp-content/uploads/2010/01/saladdodger-baha.jpg"><div style="width:630px; " class="alignnone">
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</a>These aren’t the sorts of questions easily answered without the breaking of teeth on the vast information repository of the Internet, and although these questions are second-nature to me now, I recall with terrible clarity the struggle of a much younger Daniel not quite understanding why Red Alert simply would not run on his first computer.  Archaic, bizarre methods of identifying various hardware components, the mystery behind what in the hell a video driver was, and the painful deciphering of firewall settings to enable Internet play: these were some of the greatest struggles of my early teenage years, and although I’ve grown quite adept at fixing problems, there would have been a far simpler solution -</p>
<p>I could have just bought a new console.</p>
<p>A gaming console would have allowed me to bypass all of this forced education (although I am thankful for it, I cannot help but wonder how many people were turned off from PC gaming as a result), and would have saved me a great deal of money over the years.</p>
<p>Sure, the games are more expensive &#8211; $10 more, on average, for a new AAA title &#8211; but at least I could have bought them used, dear Ataxia, which is something that you still do not allow me to do.  I understand why &#8211; because games are much easier to copy and pirate with a computer &#8211; but this has resulted only in me spending less cashmoney on games than I would have otherwise.</p>
<p>Sure, I’ve /played/ a great many new games over the years &#8211; but I haven’t bought many.  I’ve been a poor college student for as long as I can remember, and my budget barely affords me enough to smoke a lot of cigarettes and drink a lot of beer, let alone own new videogames.  Instead, I’ve been forced to turn to somewhat more illicit forms of attaining new games &#8211; although I’d much rather have purchased used copies at discounted rates.</p>
<p>Instead of allowing me this option, PC game manufacturers, you decided instead to force a series of ever-larger and more invasive forms of DRM down my throat.  Remember the Bioshock debacle, in which the game could initially only be installed three times &#8211; ever?  Or the pain that comes with installing an old favorite game, only to realize that the CD key was missing &#8211; and therefore could not be played without purchasing a new copy?  Instead of wrestling with the ethics of funding draconian DRM schemes and painstakingly charting the location of all of my CD keys, there would have been &#8211; and is &#8211; a far simpler solution -</p>
<p>I could have just bought a console.</p>
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To this day, all I need to play an old Dynasty Warriors or Soul Calibur game on my Playstation 2 is the console, a few cables, a controller, and the game disc.  I don’t have to register it, I don’t have to be online (ahem, Steam), and I don’t need a damned CD key.</p>
<p>Granted, piracy remains a major (-ly contentious) issue on the PC.  People just don’t want to pay for stuff, but they certainly want to play stuff.  But really .. I’m curious, how many fewer games would I have pirated had I been able instead to walk down to the rental store nearby and rent the game I knew I only wanted to play for a few days?  The developer’s get their cut from the original game purchase, the rental place gets their cut from my rental, and I get to play the game for an evening for a few dollars.  I believe they call this a good value proposition.</p>
<p>Alternatively, I could have purchased some of those games used.  Sure, it might generally not be worth the cost of purchasing a used game &#8211; Gamestop just loves gouging their customers on them &#8211; but they’re certainly a cheaper option that buying the game new, or even over Steam.  Unfortunately, DRM schemes, CD keys, and internet activation completely preclude my ability to do so.</p>
<p>What’s more, owning a console &#8211; which I am surprisingly more proud of owning than I thought I would be &#8211; enables me to play a much wider variety of game.  Granted, the PC will likely always be the master of a certain type of game title &#8211; the MMO, the sim game, and the RTS/RPG game &#8211; but much of the industry has shifted from spending cashmoney to develop titles like these, and have instead focused on more action-oriented games that are better suited to consoles.  Even some long-time PC developers, like Peter Molynuex and Epic Games &#8211; seem to be developing for consoles only.</p>
<p>The first Fable remains one of my favorite gaming experiences; sure, it had problems, but the thing was so damned charming<a href="http://www.lionhead.com/Fable2/Screenshots.aspx"><div style="width:264px; " class="alignright">
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</a> and compelling that I couldn’t help but adore it.  When I saw that it was slated for release on the new Xbox only, I wasn’t terribly surprised &#8211; the same thing happened for the original game &#8211; and was prepared to wait until the port to PC occurred.  Well, more than two full years have passed, and I’ve still yet to see anything about a PC port &#8211; and yet now, the game sits adoringly and well-played in my living room, where the gentle folk of Albion call me not Daniel but Salad Dodger.</p>
<p>Thus far, Fable 2 has been my favorite gaming experience of the last several months.</p>
<p>Yes, I know that I am two years behind.  But you didn’t really expect a website about drinking beer and playing games to stay up to date, did you?  Oh.  Maybe I should work on that.</p>
<p>But even when console releases come to the PC, they’re often ports &#8211;  and <a title="FIFA10 - 40oz" href="http://www.40oz1game.com/2009/11/40oz-with-fifa-10/" target="_blank">very often bad ones</a>.  I understand that not all of the numbers and lines and codes align quite perfectly, but the quality of some ports is absolutely inexcusable.  Would patching in real mouse support for the menus be so terribly difficult?  Final Fantasy XI was a wonderful example of this; the second-greatest strength of the PC, the mouse/keyboard control scheme, was entirely negated in favor of pressing keyboard buttons to move through menu options, on selection at a time.  Although the mouse could be used, the inputs were so laggy that they were actually slower than using the console-style menu manipulation method.  That this is at all excusable is astounding to me &#8211; but then, having bought both of these games, I find that I am entirely complicit, so I ought to close my beerhole.</p>
<p><img class="alignleft size-thumbnail wp-image-769" title="Infinityward" src="http://www.40oz1game.com/wp-content/uploads/2010/01/Infinityward-150x150.jpg" alt="Infinityward" width="150" height="150" />Perhaps most indicative of the problems with where PC gaming has gone is the <a href="http://arstechnica.com/gaming/news/2009/11/pc-modern-warfare-2-its-much-worse-than-you-thought.ars" target="_blank">terribly sad case of Modern Warfare 2</a>.  Many of the other virtues of PC versions vs. console versions were entirely removed from MW2; dedicated servers, a console, player administration over servers, and, most importantly, the ability to mod the game.  Simply put: Infinity Ward released a console game on the PC, and ensured that it played /exactly the same way as the console version/.  While not necessarily a bad thing on its own, the ability for players to change the nature of the game to meet a broad variety of playstyles is arguably the greatest strength of the PC &#8211; Half-Life would have been a great single-player game, but would any of us be the same without Counterstrike?  The enormous plethora of mods and new maps generated by the players in many games have ensured the game was popular and played for far longer than their contemporaries &#8211; and yet, some developers, like Infinity Ward, seem to believe that this is a bad thing.  To damn the issue even further, Modern Warfare 2 was released as a $60 PC game.  To get the same experience -</p>
<p>I could have just bought a console.</p>
<p>And so I did.  Well, my mother did, and then she gave it to me.  Street Fighter IV plays online brilliantly, with essentially zero setup time.  Fable 2 taunts and charms me regularly with beauty and an abundance of cleverness.  Modern Warfare 2 .. well, that game didn’t get much play, as I’m not that sort of gamer really.  The thing streams music and movies to my television from my PC without flaw, and the Xbox shell operates seamlessly and without pause &#8211; something I’ve never been able to say about Windows.</p>
<p><a href="http://www.40oz1game.com/2010/01/playing-so-hard-i-forgot-to-drink-world-of-warcraft-and-the-lfg-system-and-why-it-sucks/"><div style="width:630px; " class="alignnone">
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</a>So here’s the thing, PC gaming world: I still do love you.  World of Warcraft is still fantastic &#8211; better than ever, maybe &#8211; and I’m looking quite forward to Star Trek Online and someday getting my hands on a copy of <a href="http://www.rockpapershotgun.com/tag/gameboys-from-hell/" target="_blank">Solium Infernum</a>.  You’ve still got a lot of great features &#8211; but those features just aren’t unique to you anymore, and it’s a simpler, cheaper, and maybe even better choice to jump ship and invest more of my gaming time into my Xbox.  I’m not pronouncing you dead &#8211; critics for years have been failing at that prediction &#8211; but I am saying you’re getting old, and maybe in need of some new support.</p>
<p>So please, dear computer: remember the stuff that made you awesome, and at least try and return to it.  Until then, well .. you can call me Salad Dodger, and I’ll be in Albion.</p>
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		<title>Playing So Hard I Forgot to Drink: World of Warcraft and the LFG System &#8211; and Why It Sucks</title>
		<link>http://www.40oz1game.com/2010/01/playing-so-hard-i-forgot-to-drink-world-of-warcraft-and-the-lfg-system-and-why-it-sucks/</link>
		<comments>http://www.40oz1game.com/2010/01/playing-so-hard-i-forgot-to-drink-world-of-warcraft-and-the-lfg-system-and-why-it-sucks/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 03:47:26 +0000</pubDate>
		<dc:creator>d4niel</dc:creator>
				<category><![CDATA[Adventures in the Breach]]></category>
		<category><![CDATA[Computer Games and Beer]]></category>
		<category><![CDATA[legacy of Ser1s]]></category>
		<category><![CDATA[LFG System]]></category>
		<category><![CDATA[unicorns]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.40oz1game.com/?p=707</guid>
		<description><![CDATA[



















The claws of the Lich King are cold, barbed, and have sunk themselves deeply into the flesh of Dear Seris.  That, at least, is the way that I like to think of the situation, and would more fully embrace were I a lore fanatic; but I am not, and recognize rather that those claws [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.40oz1game.com/wp-content/uploads/2010/01/wowclaws_frosthowl.jpg"><div style="width:630px; " class="alignnone">
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</a>The claws of the Lich King are cold, barbed, and have sunk themselves deeply into the flesh of Dear Seris.  That, at least, is the way that I like to think of the situation, and would more fully embrace were I a lore fanatic; but I am not, and recognize rather that those claws have sunk so figuratively into my soul so as to be almost literal.<br />
<strong><span id="more-707"></span></strong><br />
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<img class="shadow_osx  " title="&quot;Enter World,&quot; the button demands.  I accept, knowing that by the time I saw this button, I had little choice." src="http://www.40oz1game.com/wp-content/uploads/2010/01/wowclaws_seris2_cr.jpg" alt="&quot;Enter World,&quot; the button demands.  I accept, knowing that by the time I saw this button, I had little choice." width="255" height="518"  style="padding:0 !important; margin:0 !important; vertical-align:text-bottom !important; min-height: 25px !important;">
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It began as troubling times usually do: with a visit to the parents, and a pause to visit my younger brother has he played Warcraft with a recently-renewed subscription.  “Hey, look at this,” he said, pointing to an interface element on-screen that I’d never seen before.  “You put in your archetype &#8211; healer, tank, or DPS &#8211; and then press Enter Queue, and within a few moments you’re put into a group with strangers from across the Battlegroup.  Then, as you complete the dungeon with a random group of strangers, they give you Emblems and other rewards.”  It was as if thousands hours of free time waiting to be claimed in my schedule cried out.</p>
<p>I hadn’t much interest in coming back to Warcraft.  I had invested what I consider obscene amounts of time into a variety of characters, and untold hours of social interaction had been lost as a result (not to mention potential job and education opportunities).  But this new system, the LFG System as it has come to be called, sparked a renewed interest in me, as one of the chief problems with WoW when I had left before was simply being able to find a suitable group for a dungeon when time presented itself to play.  If the promise of the LFG System worked, this problem would be entirely alleviated.</p>
<p>Almost immediately after renewing my subscription (actually, activating the seven-day trial), I realized that the system more than delivered on its promise.  Seris, whom I’d left at level 75, was inside of a dungeon with strangers within moments of logging in, and seconds after exclaiming “Hay guys!,” she was slaying a variety of presumably evil monsters and fully succumbing to the promise of easy-access rewards.</p>
<p>At the time, I wasn’t quite aware of what those rewards really were.  Emblems of Something or Other, the small currency bits rewarded upon the completion of heroic-difficulty dungeons &#8211; more difficult version of normal dungeons &#8211; were doled out regularly and easily, and could be turned in for a variety of awesome armor, trinkets, and jewelry.  This much I remember from the previous expansion.  What I also remembered from the previous expansion was how painfully long it took to acquire them, and the slow process of attaining upgrades from them &#8211; as well as their somewhat lack of variety.</p>
<p>But things are different now; there are not only dozens of options of Emblem items, most of which quite good, but there are, and I cannot stress the importance of this enough, dozens of opportunities to attain these Emblems.  A run through a heroic dungeon, with each boss granting an emblem, grants an average of three emblems per dungeon &#8211; but each LFG System group also rewards the player with an extra two Emblems, as well as a bag of gold.  With Emblem items ranging from costing thirty to seventy-five, and fifty emblems attainable in a mere few hours, getting awesome gear became almost painfully easy &#8211; alleviating one of the major issues with The Burning Crusade.</p>
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It is now three weeks after Seris has attained level 80, and is now armed (with a few notable exceptions) almost entirely with gear attained from Emblems.  (She has also become a male in-game, but for the sake of affection, I will continue to refer to Seris with the female pronoun.) She’s pushing higher number averages than ever on damage meters, and looks reasonably badass to boot.  Although I as an individual had a great deal of free time in recent weeks to accomplish this, just about any player of the most casual persuasion could quite easily attain this level of gear quality.  For item slots that Emblems cannot fill, craftable items &#8211; which are now able to be traded amongst players &#8211; can be made of the highest quality by trading in a small quantity of Emblems for the most difficult to attain ingredients (specifically, Crusader Orbs).</p>
<p>Although WoW is in a better state now than it has ever been, particularly for the casual player without time to dedicate to raid, I can’t help but find some aspects of this system troubling.  An idea that I’ve subscribed to for quite a long time is that WoW is the arcade version of other online games; things are faster-paced, more straightforward, and often simpler than in other online games, and I believe that this is, in a large way, responsible for the game’s overwhelming success.</p>
<p>The LFG System has further emphasized this arcade nature of WoW over other games, and has, I believe, diminished the single best aspect of Warcraft; that of the social.  No longer do players need to cultivate a good reputation to ensure invitations into groups, as what happens inside of groups generated by the LFG System are, for all intents and purposes, anonymous.  This is because any given group might consist of five players from five different realms whom, in addition to not having encountered one another previously, are effectively barred from ever doing so again.  This entirely precludes the need for common courtesy and the forging of friendships; although people are, in general, pretty decent, there is very rarely any actual social interaction between them.  The five come together for a particular task, namely the crawling through of a dungeon, and disband immediately after.  Aside from making jokes and explaining encounters to players new to the dungeon, there is little reason to attempt to cultivate new friendships.</p>
<p>Which, really, is what made WoW shine so brightly for me when it was released.  Within hours of the servers coming online, my room mates<div style="width:287px; " class="alignright">
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<img class="shadow_osx " title="A list of the various Emblems of Something or Other." src="http://www.40oz1game.com/wp-content/uploads/2010/01/WoW-2010-01-19-21-56-44-91.jpg" alt="A list of the various Emblems of Something or Other." width="257" height="300"  style="padding:0 !important; margin:0 !important; vertical-align:text-bottom !important; min-height: 25px !important;">
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 and I had built a guild &#8211; DOS Command &#8211; and had begun recruiting players to run with.  Running dungeons typically meant finding people in the cities and in other zones, and DOS Command grew quite quickly from meeting people in this fashion and asking them to wear our DOS tag.  When Seris was a scant level 18, for example, she encountered a pair of players named Darhk and Dominus, a warrior and a mage respectively.  Recognizing that the pair, even at this low level, were excellent players, she invited them into DOS Command &#8211; and they accepted.  To this day, I communicate regularly with Darhk, not as a player but as a friend. (He has managed to apparently escape the claws of the Lich King.)</p>
<p>DOS Command grew in this fashion until it eventually merged with another guild, and then later developed into an entirely different guild dedicated towards raiding the high-end content of the game.  While the guild was never quite on the bleeding-edge of progression, we did quite well for ourselves, and I still consider many of the players I was involved with to be among my closest of friends, favored over many of the people that I know in real life.</p>
<p>I do not believe that I am unique in this regard; to use another entirely anecdotal example, my brother followed a similar path in Warcraft, and some of his closest real-life friends he actually met in the World of Warcraft.  I’ve met them too, but his personality is more compatible with theirs than is mine.  But then, I tend to be an antisocial prick sometimes, so this isn’t terribly surprising for me.  Moving along.</p>
<p>So then &#8211; it appears, to me, that Warcraft has traded this wonderful element of potential social cohesion, which arises from small groups of strangers banding together to defeat the Sons of Arugal and results in what I hope to be lifelong friendships, for easier access to the rewards of ever-increasing numbers, to use Kieron Gillen’s perspective on online games.</p>
<p><a href="http://www.40oz1game.com/wp-content/uploads/2010/01/wowclaws_arthas.jpg"><div style="width:630px; " class="alignnone">
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</a>Although the system was introduced into a set of communities that have been around for some five years now, and many friendships once made online still remain so, I can’t help but fear that new friendship circles simply cannot form.  As I said, the LFG System places you with a group of players that cannot effectively become friends &#8211; the only way for communication after a LFG System dungeon run is for a player to create a new character on the server of the person they met, or to pay Blizzard to transfer their character for them.  I cannot help but believe that this is horribly unlikely.</p>
<p>The LFG System has seemed to have an impact on the isolated community of my server as well; sure, people are more geared and perhaps playing more than ever, but they’re doing so often without their friends.  Although entering the LFG System with friends can make the process easier (guaranteed access to an effective tank, healer, DPS, etc.), it is by no means necessary and seems to add an extra layer of complication to the dungeon-running, Emblem-acquiring process.  Sure, Seris will group with guildmates for quick runs (as you can enter the system with a full group of your pals), but this does nothing to alleviate the problem of not being able to make new friends in the process.</p>
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</a>An example of this occurred last night, as the leadership of my guild tried to get ten players together to raid.  &#8221;Who wants to run the weekly raid?&#8221; he asked &#8211; and even though there were fifteen players online, he received only four responses.  Although this doesn&#8217;t necessarily suggest that they were using LFG instead of being willing to work as a cohesive guild unit, this type of question would likely have been met with large response in the past, whether players were interested in hanging out with friends, seeing new content, or even just getting better gear.  That last aspect &#8211; of getting new gear &#8211; is (was) arguably the biggest motivator in Warcraft &#8211; but it has now been almost entirely removed, as players no longer need strong guilds to attain any semblance of high-quality gear.</p>
<p>I think that the other aspect of this problem &#8211; of furthering Warcraft as essentially an arcade-game MMO &#8211; is the nature of content and what it has come to mean.  (The labeling of hard-mode difficulty dungeons as “Heroic” is highly indicative of this issue, but I’ll return to that shortly.)  Generally speaking, the first time or two that I entered a dungeon I hadn’t been to before, my eyes were wide with what new treasures and encounters would be found within.  Fights were challenging, bosses were something to be taken seriously, and the dungeon was a reward unto itself.</p>
<p>However, Blizzard has created a system in which these dungeons are not in any way a reward unto themselves &#8211; they’re merely an obstacle that must be overcome to acquire the real reward, which are Emblems of Something or Other.  This might not be true to the leveling individual, but is most certainly true for players at level 80 entering exclusively into heroic-mode difficulty dungeons.  Damage classes with insufficient gear are ejected by vote, as well as tanks without X health points, or healers without X level of mana.  The actual experience of the dungeon is rendered entirely irrelevant, and is instead something to be pushed through as quickly and efficiently as possible &#8211; and essentially something that is never to be enjoyed or savored.  Certain dungeons, like the Occulus, actually trigger a response in many players that ought to be anathema to designers &#8211; they immediately leave the instance, willing to accept a 15-minute penalty before they can enter the LFG System queue because they despise the dungeon so thoroughly.  As an aside, I find it one of the more interesting dungeons; players have to ride around on dragons and use an entirely new set of abilities, but because this takes a bit longer than other dungeons, players refuse to even participate.</p>
<p><a href="http://www.40oz1game.com/wp-content/uploads/2010/01/wowclaws_marrowgar.jpg"><div style="width:630px; " class="alignnone">
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</a>But I don’t think Blizzard does consider this anathema; their solution to this problem was, instead of adjusting the content to perhaps be more engaging, to give the players additional Emblems, some nice gems, and a chance at a rare flying mount.  Another dungeon that suffers from this problem, the Old Kingdom, is being essentially nerfed &#8211; but not, as usual, to make it more in line with standard difficulty models, or even to make it more fun &#8211; but to make it faster.  Following is a developer quote taken from <a title="mmo-champion" href="http://www.mmo-champion.com/news-2/heroic-instances-nerf-blue-posts/" target="_blank">mmo-champion:</a></p>
<blockquote><p><a title="mmo-champion" href="http://www.mmo-champion.com/news-2/heroic-instances-nerf-blue-posts/" target="_blank"></a><br />
“With that said, we plan on making some changes to The Old Kingdom in the next minor patch. For instance, Elder Nadox will only get one Ahn&#8217;Kahar Guardian and Jadoga Shadowseeker will only use her Ascend ability once during their respective encounters. In addition, a couple of the stagnant groups of bad dudes between the Befouled Terrace and The Desecrated Altar will be removed, while some of the roaming groups will have their pathing altered. These changes are not to make this instance easier, but rather to make it a slightly quicker run and more in line with some of the other Wrath dungeons.”</p></blockquote>
<p>In other words, this change isn’t being made to make the dungeon more interesting, more entertaining, or more in line with the difficulty of other dungeons &#8211; but simply to make it faster, to lower the wall in front of the player to achieve their rewards.  The actual object of the instance, the progress through it slaying spider-things and their overlords because they are evil, and even just simply to have fun, is marginalized in favor of how bloody long it takes.  As an aside, this dungeon takes about twenty-five to thirty minutes, compared to fifteen to twenty minutes for other heroic dungeons.  Entertainingly, and perhaps damningly, these dungeons, not played for their challenge or lore or entertainment but the speed at which rewards can be achieved, are called heroic.</p>
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</a>How is it that content that is essentially ignored due to high gear levels eliminating the need for strategy, and played as quickly as possible &#8211; by design, as Blizzard have seem to have acknowledged &#8211;  known as heroic?</p>
<p>Still, I am conflicted.  I get to do more of the stuff that I love &#8211; hurting monsters with swords and killing bosses to get bigger swords &#8211; than ever before, and the process is more streamlined than it ever has been.  At the same time, the other key component of online games (for me, anyway) &#8211; social interaction and making new pals &#8211; is almost entirely removed from the gameworld.  It’s a difficult struggle; I feel more engaged than ever before (thanks not only to the LFG System but to a plethora of other improvements to the game), and yet I feel more socially isolated than ever before.</p>
<p>I’m not sure if there are many other players that feel similarly about this.  A resurgence of old-school guilds with old-school players engaging in the game casually has allowed the social element &#8211; at least in guilds &#8211; to remain.  Perhaps those players are content not to make new friends by playing with them, and to rather keep close those ones they’ve had for years.</p>
<p>How about myself?  Well &#8211; I don’t know.  The claws of the Lich King seem to have wrapped themselves around my greedy, big-number-loving throat, while my heart weeps at the loss of new and engaging social interaction outside of /trade while simultaneously praising my brains for letting it hang out in private chat lobbies with old Warcraft friends.  Which will win out?</p>
<p>I’ll think about it later, as my LFG System queue just popped and more Emblems are calling.</p>
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		<item>
		<title>A Lifetime of Hatred: the Arcanite Reaper</title>
		<link>http://www.40oz1game.com/2009/09/to-play-the-hated-thing/</link>
		<comments>http://www.40oz1game.com/2009/09/to-play-the-hated-thing/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 07:49:42 +0000</pubDate>
		<dc:creator>d4niel</dc:creator>
				<category><![CDATA[Adventures in the Breach]]></category>
		<category><![CDATA[Computer Games and Beer]]></category>
		<category><![CDATA[eng298]]></category>
		<category><![CDATA[fucking godamn warriors]]></category>
		<category><![CDATA[legacy of Ser1s]]></category>
		<category><![CDATA[rogues]]></category>
		<category><![CDATA[unicorns]]></category>
		<category><![CDATA[Warhammer Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.40oz1game.com/?p=340</guid>
		<description><![CDATA[



















I hated fighting against warriors.  More than warlocks with their infernal Fear spell and life-leeching abilities, and vastly more than mages, with their devious blinking and Flame-Blasting ways.  Even more than coming up against the hunter, whom was arguably designed to be a direct counter to beloved Seris &#8211; my rogue in World [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.40oz1game.com/wp-content/uploads/2009/09/wow-arcanitereaper.jpg"><div style="width:630px; " class="alignnone">
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</a>I hated fighting against warriors.  More than warlocks with their infernal Fear spell and life-leeching abilities, and vastly more than mages, with their devious blinking and Flame-Blasting ways.  Even more than coming up against the hunter, whom was arguably designed to be a direct counter to beloved Seris &#8211; my rogue in World of Warcraft.  The hunter was able to launch a flare into the air, which could pull Seris out of stealth and more than likely lead to her death.  The hunter could place a mark on Seris when he saw her, preventing her from slinking back into the shadows she called comfortable, allowing him to see her no matter where she went or how craftily she hid.  The hunter even could even train and command an animal pet, beasts pulled from the foulest corners of Azeroth, and then send them to slay me while he disabled the abilities I relied on.</p>
<p>But none of them &#8211; whether it be another rogue, an implacable paladin, or even the dreaded hunter &#8211; could instill in me the raw, unrelenting hatred that seeing a warrior could.<br />
<strong><span id="more-340"></span></strong></p>
<p>Not just any warrior, but one armed with an axe.  And not just any axe, no, but a terribly particular one &#8211; the Arcanite Reaper.  For a time, the Arcanite Reaper was the penultimate weapon of the warrior class.  It was, at the time, ludicrously expensive to craft, requiring not only a host of rare and exotic materials, but also access &#8211; and coin to pay &#8211; to a blacksmith that knew how to forge the beskulled weapon.  Neither the materials nor the blacksmiths capable of forging the thing were easy to be had, yet every warrior quested, fought and killed relentlessly to procure one.</p>
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</a>And I’m pretty sure that the warrior went through all of the work to get one specifically to kill my dear and fragile Seris.</p>
<p>Looking back on the item now, it doesn’t appear to be a terribly powerful weapon: 53.8 dps, +13 stamina, and +62 attack power.  When viewed in light of the obscenely-powerful weapons found in Wrath of the Lich King dungeons, the Arcanite Reaper appears a paper clip with a rock stuck to it at best &#8211; but Azeroth was a much different place then.  Due to a mechanic that was later changed, the speed of a weapon &#8211; 3.8, in the case of the Arcanite Reaper &#8211; influenced in an enormous way how hard a triggered ability could strike an enemy.  Essentially, the slower a weapon was, the harder it could hit somebody &#8211; and the Arcanite Reaper was, and remains, among the very slowest of weapons in the game, with the total number of 3.8 speed weapons being easily countable on one hand.  The other dominant factor in this calculation was the attack power of the warrior in question &#8211; but, generally speaking, if a warrior had the finances for an Arcanite Reaper, he probably also had the time and money to boost his other stats to Seris-killing proportions.</p>
<p>The warrior could not see Seris when she crouched in stealth.  The warrior could not stop her from escaping into stealth.  The warrior could not even stop the rogue from moving for long enough to kill them.  But what the warrior could do was terrible indeed; even with relatively equal gear between an enemy warrior and I, he could kill me in as few as three swings of that axe &#8211; and both of us, no matter the warrior that I faced, always knew that.  While I might manage to reduce the total health of the warrior by as much as half with luck, I knew that within ten seconds of leaving the comforting, black safety of stealth that I would be dead.</p>
<p>That’s why I decided to make a warrior.</p>
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</a>The warrior most assuredly has weaknesses.  If outnumbered, he has very limited escape possibilities.  Against a skilled mage adept at manipulating the frozen forces, he had almost no defense and would die a slow, painful and very cold death.  A paladin, while not able to put forth the raw damage output of a warrior, could slowly kill him while restoring his own health &#8211; something the warrior cannot effectively do.  Besides, I didn’t want to play a warrior to be an all-around balanced fightery-sort, no &#8211; not at all.  I wanted to play a warrior for one reason:</p>
<p>To kill the hell out of rogues.</p>
<p><a href="http://www.40oz1game.com/wp-content/uploads/2009/09/wow-ser1s2.jpg"><div style="width:112px; " class="alignleft">
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<p>I never did get Icthus &#8211; the warrior &#8211; to the highest level.  He never did get an Arcanite Reaper &#8211; by the time I began heavily investing time into Icthus, Blizzard had changed the way that weapon speed influences damage, so it was no longer the end-all-be-all weapon. This was also because, as I said, I never made it to the level cap with Icthus; rather, Iparked him at level 39 and fought with him in battlegrounds, which limit the teams &#8211; an enemy team and a team you were on &#8211; to ten players, each being in the level range of 30-39. Ironically, rogues wound up being perhaps my single most dangerous rival on the field of battle due to the way that high-level magical enhancements add to the class, but that’s a rather in-depth discussion poorly-placed here.</p>
<p>While I couldn’t necessarily kill rogues as easily as Seris had been killed, I was still fully capable of annihilating</p>
<p>almosteverything else in the battlegrounds.  I was engaging in the practice known as “twinking,” which means that Icthus didn’t get any of his gear on his own &#8211; rather, my high-level characters got it for him, and then paid enormous sums of money to place magical enchantments on his gear to make him far more powerful than any level 39 character had a right to be. This had the result of making him vastly more powerful than any enemy found in the battlegrounds, barring those that were “twinking” themselves &#8211; and even then, none could compete with Icthus.</p>
<p>Except rogues.</p>
<p>This experience, and indeed set of experiences, I found to be among the most entertaining and adrenaline-inducing that I encountered in World of Warcraft.  While my rogue had good gear and weapons, and ran with a pretty solid group of players, she never shined with the burning intensity that Icthus rather regularly did &#8211; and it never felt as though she shined as brightly.  I believe that some measure of this was due only to my playing the warrior &#8211; that absolutely hated thing, that thing I’d been trained to despise, fear and hate since Seris was level 1 &#8211; that abominably powerful, bastard thing, the warrior.</p>
<p>But it wasn’t the warrior in and of itself; while a class able to dominate those around him, the warrior’s skillset, his appearance, his attitude &#8211; these weren’t the reasons would glow and burn with life while playing Icthus.  That reason, I realized years later, was pretty simple: I was playing the hated thing.</p>
<p>I was the hated thing.<a href="http://www.40oz1game.com/wp-content/uploads/2009/09/wow-icthus2.jpg"><div style="width:630px; " class="alignnone">
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</a></p>
<p>Recently, I’ve begun noticing that I often play classes, teams or factions based on similar reasons.  While learning to play a new game, I inevitably learn to despise one or two of the class/factions/etc.  Sometimes, it’s because they kill me repeatedly, and like Seris and the warrior, I simply cannot find an effective strategy and am thus forced to flee.  (I did ultimately find one, but it required that the warrior and I be completely alone until I could bleed him to death with surgical precision &#8211; a very rare circumstance.)  Sometimes, it’s because their skillset &#8211; when effectively utilized &#8211; enables them to be so slippery and quick that they are impossible to kill, and able to harry me until I die.</p>
<p>In Warhammer: Age of Reckoning, this Hated Thing came in the form of Choppas and Chosen.  Due to how racial factions were designed in WAR, I was unable to play a Choppa or a Chosen &#8211; so instead, I played the Knight of the Blazing Sun, counterpart to Chosen, and the Slayer, the counterpart to the Choppa.  Although both were axe-and-sword frontline fighters, they fell on opposite ends of the spectrum; Chosen/Knights were incredibly difficult to kill, and Slayers/Choppas were incredibly powerful.</p>
<p>Neither the Slayer nor the Knight were among my first, or even primary, characters &#8211; that honor fell to Bloodmoney the Warrior Priest.  She was a healer, and died regularly to Slayers, and frustrated herself often trying to kill Chosen.  While I enjoyed playing her, absolutely nothing I experienced in WAR brought me the raw, unrelenting joy that Othered Again &#8211; my Knight of the Blazing Sun &#8211; brought to me when he stood straddling the world like an unkillable titan, laughing as he deflected blows and spells with shield and sword.</p>
<p>Sure, Othered Again could take a lot of damage and hold a line and ensure his allies could annihilate his enemies from the safety of being behind him.  Sure, Spacetiger Spaceslayer &#8211; the Slayer &#8211; could leap into a group of enemies, howl with rage and swing his two axes with a fervor only dwarves could muster, killing everything around him.  But neither of these character-defining aspects were why I so thoroughly enjoyed Othered Again and Spacetiger Spaceslayer.</p>
<p>I adored them both because, as with Icthus, I was the Hated Thing.</p>
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