24

Jul

by d4niel

The sad fact of playing computer games while inebriated is that you’re bound to miss things. Several things, sometimes, and reading back through my initial post on it – and having watched my room mate play it for a few hours – I realized that I missed many of these, and felt the need to address them:

1. You can light torches!

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23

Jul

by d4niel

Trine tells its story – that of an undead uprising, a time of generic, difficult struggles in a typical, fairytale/unimaginative kingdom, and one of companionship from unlikely but-always-come-together-character-types-in-RPG-games. As I played through the game last night, the story seemed to become more and more irrelevant as I progressed through samey-feeling dungeon-y type places. Although the game gave me a series of wonderfully painted-looking story panels (think: the first Fable), there didn’t really seem to be much innovation or cleverness here. The characters themselves weren’t quite RPG tropes. Well, at least the wizard wasn’t – he’s a womanizing playboy, and the game finds him knocked out after ingesting a potion he thought would allow him to cast a fireball.

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