As a general rule, I dislike boss battles. Mostly, I dislike them because they feel so disjointed from the rest of the game experience, and final, endgame-level encounters often seem to violate this more than standard bosses – especially if the game doesn’t have boss encounters in the traditional sense.
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To borrow a device from Kieron Gillen: Ser1s was the first one that made it.
I had spent the gaming hours of the better part of a week before I had managed to create a character in the wonderful Mount & Blade that survived for longer than a week of in-game time. Ser1s’ creation – which was done quickly, as I assumed that she would be destroyed as quickly as any of the tens of others that had come before her – achieved two things that her priors had not, and each lead equally to her survival in Calradia.

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