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Dear Computer:
It is with a sorrowful and guilt-ridden heart that I pen to you these words, words that I thought I never would myself utter: I am now the owner of an Xbox 360. It entered my home two months prior, and was gifted to me by my very sweet and kindly mother as a Christmas gift. However, that is not to say that this new console was unexpected or undesired; rather, I directly asked her for one, and had been saving money to purchase one had she not complied with my Christmas wishes. The blame for allowing a new Microsoft console to enter my home lies entirely on my shoulders.
And I am very sorry, personal computer.
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4
Nov
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As the walls that once housed the fuel containers of a small, EDF-controlled fuel depot fall and trigger a chain reaction of viscerally beautiful explosions before me, a solitary thought dominates my mind: I did this, and I did it alone. No scripting help from the game engine, no computer-controlled character holding my hand and telling me where to place charges and when to run, and no loss of control in the form of a cut-scene – and it is in this independence that Red Faction: Guerilla finds its apex.
But none of them – whether it be another rogue, an implacable paladin, or even the dreaded hunter – could instill in me the raw, unrelenting hatred that seeing a warrior could.
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So I’ve spent the last week or so pretty heavily engrossed with Timegate’s new futurewar runey-jumpey-shootey game, Section 8 – and it’s great. It has all of the elements of a FPS game that I’ve been hunting for awhile now: jet-packs, loud, badass-feeling guns, and a selection of loadouts with which to kit your generic robotic-like futurewar soldier avatar to make him a bit closer to your ideal. In other words, I’ve been looking for the next version of Tribes 2 – and in this, Section 8 does not disappoint. Click through for my overly-lengthly thoughts on the open beta.
23
Jul
Trine tells its story – that of an undead uprising, a time of generic, difficult struggles in a typical, fairytale/unimaginative kingdom, and one of companionship from unlikely but-always-come-together-character-types-in-RPG-games. As I played through the game last night, the story seemed to become more and more irrelevant as I progressed through samey-feeling dungeon-y type places. Although the game gave me a series of wonderfully painted-looking story panels (think: the first Fable), there didn’t really seem to be much innovation or cleverness here. The characters themselves weren’t quite RPG tropes. Well, at least the wizard wasn’t – he’s a womanizing playboy, and the game finds him knocked out after ingesting a potion he thought would allow him to cast a fireball.
