The claws of the Lich King are cold, barbed, and have sunk themselves deeply into the flesh of Dear Seris. That, at least, is the way that I like to think of the situation, and would more fully embrace were I a lore fanatic; but I am not, and recognize rather that those claws have sunk so figuratively into my soul so as to be almost literal.
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I hated fighting against warriors. More than warlocks with their infernal Fear spell and life-leeching abilities, and vastly more than mages, with their devious blinking and Flame-Blasting ways. Even more than coming up against the hunter, whom was arguably designed to be a direct counter to beloved Seris – my rogue in World of Warcraft. The hunter was able to launch a flare into the air, which could pull Seris out of stealth and more than likely lead to her death. The hunter could place a mark on Seris when he saw her, preventing her from slinking back into the shadows she called comfortable, allowing him to see her no matter where she went or how craftily she hid. The hunter even could even train and command an animal pet, beasts pulled from the foulest corners of Azeroth, and then send them to slay me while he disabled the abilities I relied on.

But none of them – whether it be another rogue, an implacable paladin, or even the dreaded hunter – could instill in me the raw, unrelenting hatred that seeing a warrior could.
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To borrow a device from Kieron Gillen: Ser1s was the first one that made it.
I had spent the gaming hours of the better part of a week before I had managed to create a character in the wonderful Mount & Blade that survived for longer than a week of in-game time. Ser1s’ creation – which was done quickly, as I assumed that she would be destroyed as quickly as any of the tens of others that had come before her – achieved two things that her priors had not, and each lead equally to her survival in Calradia.

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